![]() With pixel perfection needed on some of those landings, this leads to intense frustration. There were jumps I could make easily pressing left and tapping jump one minute, that I couldn't make the next. But to grab onto the wall, you have to use the hit button, which is the same finger as my jump button, which caused a challenge I'm not sure was intended. So I tried holding jump again, and it was getting me further again. Then it stopped working again, and I was missing the jump. So I tried tapping jump instead, and I started easily making the jump. However, there's a part ascending the snowy mountain where you jump from one wall across an abyss to another wall, and 9/10 times, I was missing it completely, not even close. ![]() For a while, it looked like holding jump gave me the most horizontal distance. The horizontal jump distance seems to be random. PS: I'm on my 3rd playthrough, and now I managed to work around the Weight of True Guilt bead, and the statues.ohwell, we'll seeĪgreed, something seems off, and I've figured out where the smell is coming from. Probably after you finish the game you'll experience an apotheosys, or whatever the devs were thinking after you've put yourself through enough frustration. Oh, and if you die, the progress is reset, what the hell devs? But the dumb thing is, whenever you fill the cup with the required enemy blood, it spills if you teleport, and have to do the damned thig all-over. The backtracking was a nightmare, I'd suggest you going to Mercy Dreams on a first walkthrough as it opens up more roads and the teleporter is a must.Īlso, another weird thing I've noticed, in the Desecrated Cistern, you'll wind up to an area where you get a chalice to unlock a gate. ![]() The game has so many levels where a single mistake could cost your progress(don't get me started with Jondo),that I felt like I was on my own road to penance. Eventually I got tired of the "Git Gud" mentality and fired up a game trainer(no regrets here). And the controls made me think I was driving a boat with hardened cement. Kinda feel your pain, I got stuck in a death loop on The Sleeping Canvases area(the pendulums), kept respawning and dying instantly. I did the mountain 2nd and I was like "Why are all these enemies taking like 8 hits to kill?" Then I went to the censer place and was one-to-four-hitting everything and assumed I was supposed to have done the mountain last. And backtracking isn't as disheartening after you level up your sword and health and whatnot and come back. I definitely love everything about it other than a few select spots. I'm no stranger to difficult games either but some parts feel less challenging and more just annoying. If it gave a few frames to actually recover it wouldn't be so bad but you're always getting knocked off ladders, knocked off platforms, knocked into other shit that knocks you the other way. I just opened the door at the end of the bridge and went to the library and there's constantly librarians throwing books WHILE ghost librarians keep going through the room or those dudes keep throwing heads. I love it so far but it's frustrating how much shit just keeps knocking you the fuck around. I absolutely hate that area of the game, but I'm gonna have to wait jump wait jump wait jump if I want to grab that next, shiny paragraph of misery porn. This whole rant was brought on by me getting a new ability, which reminded me that I could use it in the snowy mountain area. Because it definitely isn't the pattern of "hit, dodge, hit, dodge, wait, roll eyes then parry" that's keeping me in. The art style is twisted & gorgeous, and the world is one of the most interesting I've ever seen in a game, but it's at the point where the lore is the only thing keeping me playing. The shortcuts and fast travel system barely help with it either. This type of gameplay works great with linear games, but when I'm expected to visit areas over and over it's just grating. Then you pair that with the fact that a single screw up means you have to do it all over again. Between the swinging axes, blowing winds, lava pots, bottomless pits, and toxic clouds so much of the platforming involves just standing still, waiting for danger to pass and then jumping to safety. These types of games have a huge focus exploration and backtracking, but the platforming makes it a chore. The insane amount of insta-death doesn't compliment this genre at all imo. I'm no stranger to Metroidvanias or ball crushingly difficult series, but I really feel like something is off in this game. I've been playing Blasphemous for about 7 hours now.
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